Tuesday, December 31, 2019

Howard Zinn Defines American Exceptionalism As The Belief

Howard Zinn defines American exceptionalism as the belief â€Å"...that the United States alone has the right, whether it be divine sanction or moral obligation, to bring civilization, or democracy, or liberty to the rest of the world, by violence if necessary.† The American exceptionalist ideology has domestic implications found in political rhetoric and within the founding of the United States. External implications of exceptionalism are evident in American foreign policy and militaristic interventions such as Vietnam and Iraq. A new definition of has arisen, highlighting the negative implications of exceptionalism, â€Å"Roast beef and apple pie explained exceptionalism but now we are back to moldy rye bread and water.† American politicians†¦show more content†¦When American politicians use exceptionalism and the exhausted phrase â€Å"city upon a hill† to justify their decisions, policies, and actions, it violates the establishment clause and is not a sufficient justification of governmental conduct. Spreading this type of religious nationalism is not proactive in building trust in the government either. The percentage of Americans who reported trusting the government has dropped from seventy five per cent to nineteen per cent in half a century (We The People Textbook). While it does gain support, it has no correlation with an increase in political efficacy to which it appeals. The United States portrays itself as the sole country with the notion that they have a unique mission to spread the ideals of liberty and democracy. However, many other countries have a very similar outlook. At a press conference in Strasbourg, France, President Barack Obama accentuates this point. He says, â€Å"I believe in American exceptionalism, just as I suspect that the Brits believe in British exceptionalism and the Greeks believe in Greek exceptionalism,† in response to a question regarding America s unique role in the North Atlantic Treaty Organization in terms of exceptionalism. Interestingly, Australian politics use a similar phrase â€Å"the light on the hill† introduced by Prime Minister, Ben Chifley, at an Association of Leadership Program Conference in 1949 (Speech by Ben Chifley). Chifley’s speech has resonated with Australians to justify the

Monday, December 23, 2019

Border Blues the Dilemma of Illegal Immigration - 791 Words

Border Blues: The Dilemma of Illegal Immigration By: Farai Chideya I. Research Question: Immigration is a rapid growing issue for the United States. For a long time people from other countries have been coming here to look for bigger and better things for themselves, as well as for their families. This article digs to the core of the issue, illegal immigration. Chideya wanted to know three things: 1) What is the reality behind the perceptions of Mexican Americans, 2) How do the residents of El Paso look upon the Mexicans, and 3) How do Mexican-Americans see themselves and their cousins across the border. II. Theoretical Perspectives: A. Realism is a big part for the conflict of illegal immigration. The idea behind realism is†¦show more content†¦Yet they, again, make the decision to stay. Diana says that to her America is better because even though there are barriers between illegals and others, America is still the â€Å"Land of Opportunity.† I imagine most â€Å"illegals† feel this way. Otherwise, we would not be discussing this topic as a  "problem.† D. Idealism is a qualitative and individualistic approach to research. Chideya’s interviews with the people in the article were open-ended. She talked to people on both sides of the issue: the border patrol and the border crossers. She wanted to know how the border patrol deals with immigrants that are caught crossing the border illegally. And she wants to know how immigrants, who have successfully crossed the border, deal with life in America as an â€Å"illegal alien.† E. Symbolic Interactionism is shown, particularly, in Chideya’s interview with Diana about school. Diana mentions how she started to feel inferior when she told her teacher she was illegal. The teacher responded â€Å"Honey, don’t say that out loud. You could get your parents in a lot of trouble.† Diana also mentions how her feelings of inferiority are due to the things she can’t do, like apply for college. So she doesn’t apply but she works menial jo bs instead. She is hoping to apply for a green card to overcome these barriers. F. Conflict Theory is evident in this article in the most literal aspect ofShow MoreRelatedThe Impact Of Immigration On The United States1415 Words   |  6 PagesRecent immigration has not only increased since the end of World War 2, but also gained momentum, reaching numbers in the 1990s. The national origin of US immigrants also changed sharply over the past fifty years. Before 1960, the vast majority came from European countries or Canada. Even as late as the 1950s, more than two-thirds of all arrivals were from these countries. During 1960s, however, when family reunification criteria rather than national origin quotas became the basis for allocatingRead MoreThe Debate Over Controversy : Turning Heads, White, And Blue Soil Of America897 Words   |  4 Pagescontroversy are turning heads, making newspaper headlines, and circulating the public’s atmosphere, concerning whether or not to enhanc e the Citizenship Clause. Based on the 14th amendment, anyone, no matter what race, born on the proud red, white, and blue soil of America has the right to become a citizen of the United States, similar to the â€Å"Birthright Citizenship Rule†. The Citizenship Clause curtails the Birthright Citizenship in certain cases. 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Racial profiling should be a legitimate part of law enforcement because it gives law enforcement the means to arrest suspects that are or about to commit a crime, helps prevent and deter crime from happening, and prevents illegal immigration and drug smuggling. It is believed amongst minority groups that law enforcement, especially police, are essentially one part of a racist institution. Our laws that are set forth by the courts and correction systems regarding the libertiesRead MoreRohingya Problem in Bangladesh6891 Words   |  28 Pages2012, 800,000 Rohingya live in Burma. According to the United Nations, they are one of the most persecuted minorities in the world.  Many Rohingya have fled to  ghettos  and  refugee camps  in neighbouring Bangladesh, and to areas along the  Thai-Burma border. 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Sunday, December 15, 2019

Company Law Tutorial Free Essays

Company law tutorial question year 3 Semester1. 1. â€Å"Under the ordinary rules of law, a present company and a subsidiary company, even a 100 per cent subsidiary company, are distinct legal entities and in the absence of an agency contract between the two companies, one cannot be said to be the agent of the other. We will write a custom essay sample on Company Law Tutorial or any similar topic only for you Order Now This seems to be clearly established by the rule in Salomon v. A. Salomon Co. Ltd. † Critically discuss. 2. â€Å"The principle laid down in Foss v. Harbottle continues to create a significant obstacle to minority shareholder action. Discuss. 3. Layton Co. Ltd. , private company with Articles in the form of Table A, has in its memorandum, the following clauses: â€Å"The objects for which the company is established are: (i) to manufacture, process and distribute computer software and CD Roms; (ii) to purchase and hold property, to borrow or to lend money, and to dispose of funds or property owned by the company; and (iii) to do anything that is in the opinion of the directors necessary to make profits from the use of the assets of the company. † Geoff and Marcia, two of the directors of Layton Co. Ltd. , own approximately 20 percent of the shares in Layton Co. Ltd. Stacy, a director, unbeknown to the board of directors, purports to enter into a contract with High State Developers Ltd. , â€Å"on behalf of Layton Co. Ltd. ,† for the construction of a health spa for stressed executives. In order to secure machinery, Stacy writes to Health Fanatic Inc. , on Layton Co. Ltd. ‘s stationery, offering Health Fanatic Inc. the contract to provide technical training for any staff employed by the spa. Health Fanatic Inc. accepts the offer. Layton Co. Ltd. , now refuses to build he health spa due to a depression in the market and is consequently not in need of Health Fanatic Inc. ‘s services. Discuss. 4. Tamara and Kathy have been conducting business as artefact restorers for several years. In January, 1999, Tamara and Kathy decided to incorporate their business. In order to facilitate the building of the registered head office of the company, Tamara purchased land from her grandfather for$50,000. Meanwhile, Kathy executed a contract on behalf of Heritage Ltd. , engaging the services of Sherry, a geology expert, to carry out a geological survey. Sherry submitted a report headed â€Å"subject to confirmation† which stated that the land was suitable for building a multistoried complex and that there was evidence of mineral deposits. In June 2004, Heritage Ltd. was incorporated as a public company with Tamara, Kathy and Bill as its directors. Tamara promptly sold the parcel of land to Heritage Ltd. for $2. 2 million and submitted an invoice for $70,000 for services rendered prior to the incorporation of Heritage Ltd. In April 2005, Tamara, unbeknown to the board, enters into an agreement with Jump Up Inc. or the acquisition of a fleet of trucks. It is customary for Heritage Ltd. to lease trucks as acquisition is extremely costly. Advise. The capital of Bush Tea Co. Ltd. consists of fully paid up ordinary and preference shares. The governing regulations of Bush Tea Co Ltd. provide as follows: â€Å"17(a) Preference shareholders shall receive a cumulative preference dividend of 5% half yearly; and (b)Two votes shall be at tached to each preference share issued. † Due to an outbreak of the Pink Mealy bug disease, the production of bush tea has dramatically declined. The board of directors of Bush Tea Co. Ltd. proposes to alter clause 17(a) of the governing regulations to reduce the preference dividend from 5% to 2% and to move a resolution to increase the voting rights of ordinary shareholders. Advise the preference shareholders. 5. In 2001, Mr. Ingenious decided to build condominiums on a parcel of beach front property which he had purchased in 1996 for $40,000. On March 26th, 2001, Mr. Ingenious instructed Mr. Safe Guard, an attorney-at-law, to incorporate a company to be called Beach Haven Ltd. to manage the condominiums. Immediately after leaving Mr. Safe Guard’s office, Mr. Ingenious entered into an oral agreement on behalf of Beach Haven Ltd. with Fast Seal Cement Ltd. for the supply of building blocks for the construction of the condominiums. The company, Beach Haven Ltd. , was eventually incorporated, in January, 2002. Its board of directors consists of Mr. Ingenious, Mr. Deke, Ms. Peta-Gaye and Ms. Jayanti. At the directors’ meeting of February, 2002, the board of directors resolved to purchase the beach front property from Mr. Ingenious for $1million. Unfortunately, due to a slump in the real estate market Beach Haven Ltd. s profits declined significantly. It has been discovered that, prior to incorporation, Mr. Ingenious contracted with Wire Steel Inc. , signing on behalf of Beach Haven Ltd. , for the supply of 12 tons of high-tension steel at a price well above the market price. Mr. Deke, in March, 2003, hired his girlfriend, as a consultant, for $10,000 per month without board approval. The cement blocks pu rportedly purchased on Beach Haven Ltd. ‘s behalf are discovered to be of inferior quality. Advise Beach Haven Ltd. 6. Sashawa Enterprises Ltd. (SE Ltd. ) is a public company incorporated in Jambah. The Articles of Association of SE Ltd. are in the form of Table A. The objects clause of the Memorandum of Association contain the following provisions: (a)To carry on the business of the manufacture of textiles and clothing apparel; (b)To borrow money; (c)To do all such things which in the opinion of the directors may be conveniently carried out by the company. In January, 2001, Michael and Midge, two directors of SE Ltd. , contracted with Caribbean Construction Ltd. to build a coffee shop on premises adjacent to the corporate headquarters of SE Ltd. To finance this project SE Ltd. orrowed $5 million from Careless Bank Ltd. This loan was approved quickly, since Careless Bank Ltd. was a long standing customer of SE Ltd. and Careless Bank Ltd. was satisfied of Caribbean Construction Ltd. ‘s credit worthiness. After the events of September 11th, 2001, the profits of SE Ltd. declined considerably. SE Ltd. is no longer interested in constructing the coffee shop and is refusing to p ay both Caribbean Construction Ltd. and Careless Bank Ltd. Nevertheless SE Ltd. is desirous of donating $12 million dollars to the International War Relief Fund. Discuss. How to cite Company Law Tutorial, Essay examples

Saturday, December 7, 2019

News Gamer E-Marketing Plan

Question: Discuss about the News Gamer E-Marketing Plan. Answer: Introduction The gaming industry has grown rapidly with every games developer seeking to have a solid market segment that keeps growing. Finding a niche and a firm customer base is important for a gaming company to stay afloat. Vision The vision that our company possesses is to be able, in the short term and in the long term, to provide entertainment and fun through our games that portray the possibilities that underlie current events, and in a comic manner. We thus provide or customers with timely interactive games that are easily accessible on mobile devices and in particular smart phones and tablets. News Gamer is a company that is comprised of efficient software developers given our solid experience in game making. We will therefore create timely games quickly. So as to attract market visibility fast, we shall leverage a multi-prolonged approach that entails the use of email marketing, social media, and optimization strategies to acquire market share. From the great experience expected for our customers, our company can also to some extent rely on word of mouth marketing. Objectives We have put down specific objectives that will guide our business activities. One of our goals is to get four consulting game development projects by the end of 12 months. We also expect to generate over $400,000 by end of first year; and by end of the second year, increase sales by 100%. The projection is as shown in the following bar graph, figure 1. Our objective in the long run is to be the leading game developer in terms of quality, uniqueness, audience, and revenue. Figure 1 SWOT analysis The following is an analysis of News Gamers business SWOT (strengths, weaknesses, opportunities, and threats) based on subsequent analysis, survey results, general observations of the gaming industry, and external references. Strengths Our News Gamer Company is founded in Australia and that forms the basis of the first strength we have as a mobile games developer. We have access to the support provided by the government to the gaming industry which is in form of market access and funding. The second strong point that we have is that the level of English proficiency in Australia, which makes for our base market, and in majority of countries worldwide is relatively high. Most of our games come in English language. In 2016, Australia was ranked No.15 in ease of doing business by the World Bank (The World Bank 2016). That ease comes as our third strength as it boosts our business. The fourth advantage that we have over many mobile games developers is that our customers, and intended customers, are ICT and internet users who have high literacy. Opportunities One of the chance that we have at our disposal as News Gamer is the ability to get more WFH tasks from anchor companies from across the globe. The second opportunity is that of enlarging demand for games due to the multiple screens per user in Australia. As the trend of free-to-play-games grows, the demand for more games content will subsequently increase and so will the platform for in-game marketing (Nieborg 2016). The third opportunity is the countrys business friendly policies which will encourage more investment by our gaming company into our business. With the rapid growth of Wireless Fidelity growth, such as 4G to 5G, and accessibility, downloading and online-playing of mobile video game gets even better (Kadir, et al 2015); that honing is our fourth opportunity to grow business and increase sales. Weaknesses One of the weaknesses is the imbalance in game talent pool. According to Millington and John, there are many game artists and few game programmers, and it slows down the growth of video games industry (2016). Second is inadequate access to international game markets. Thirdly, monetization is at times a problem despite the high usage of credit cards. A majority of game players use prepaid options when playing the games on their mobile phones; it is usually difficult to monetize this group. Threats The first threat is that most gamers have a preference for games with western titles. Secondly, the gaming industry may in future lack support from the official games association due to market flooding, and it would pose problems to News Gamer and other games developers. Thirdly, there is a global lack of adequate game publishers and distribution channels to publish the games; this makes it a very expensive affair. Fourth, with accelerating technological advancements, games made for current technology might prove useless in the near future. Customer The first category of News Gamers target customers are teens, and young adults below 45 years. This group mainly prefers free mobile games; thus, to them it is wise to offer trimmed back versions of a game and they will get to have partial experience of the game without paying up front (Chess, Nathaniel, and Joyya 46). We will also disable some features in the games but still have advertisements display at strategic locations within the game. The second category of our customers is organizations that want to reach the youth and young adults through advertisements. Organizations purchase custom mobile game development services with the intention of promoting their products and brand (Hofacker, et al 33). This group will use paid mobile games which have a broader range of features. The price will be between $1.99 and $4.99 to avoid price resistance from customers. Company Our company has been in existence for a considerable period of time and our online presence has been quite good. We will however need to create websites for our individual games, and the websites will have links to our other games. Moreover our games will need to be compatible with mobile downloads. Competitors In the gaming industry, there is much competition from developers internationally; these are companies that are doing well such as Microsoft, Gameloft, etc., (Cabras, et al 2016). That is why we felt the need to find a niche to be able to stand completion and stay relevant. We, thus, base the content of our games on current events, political and social. Change As change inevitable, our company will be ready to embrace it as it comes and adjust accordingly. With time new governments will come to power and, hence, gaming policies may change. Currently the political environment is considerate of the gaming industry. Technology will keep advancing and our company must be ready to prepare games that are compatible with the technology of a time. Marketing strategy Every mobile games developer should be aware of the marketing environment of these games; which keeps evolving as technology, software and hardware, and population grows (Jin 9). To meet the target audience, there are effective steps that should be implemented by a game owner, and which News Gamer will be sure to implement. One of the steps will be to give the mobile app a home on the web to make it searchable on search engines, to provide more information on the game, and for ease of access. The second move will be to ask players for feedback and reviews so as to gain better insight on how the game is fairing. As a third move, we will create forums for customers to discuss our mobile games. Fourthly, we will get social with our own games especially through social media platforms. Fifth, as a games developer, we shall get to partner with leading mobile games owners or developers. Partnership with other developers helps with learning the app launching process, and expanding the network of potential customers (Reichheld 2001). Finally, previews of our mobile games will get shared in form of videos across different video sharing platforms such as, Daily Motion, YouTube, etc. Our emphasis will be on creativity so as to bring out humor from a current event. It will also be on efficient service and speed to the market because of the nature of our games. The games will need to hit the market as early as possible before the said events get overtaken by incoming trends. Our main goal is to establish a reputation for games that poke fun at ridiculous and humorous actions by famous people. Every game will have a link to our website where users can get more information and subscribe to our email list, and also follow us on Facebook and Twitter. Gantt chart e-Marketing Activities Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Beta testing: Choose An Email Service Provider X X Pre-launch: Pull Together A Pre-Launch Page X X Pre-launch: Add An Email Subscription Form To App X Pre-launch: Experiment With Other List-Building Tactics X X Create First Email Campaign X X Launch Your App With Email X Budjet Following is figure 2, a marketing expense budget for our year 1 e-marketing activities and it has been broken down by months. Figure 2: The following budget, figure 3, is our marketing expenses budget for the next three years. Figure 3: Below, figure 4, is our sales forecast for the first three years. The sales will be generated through game downloads, game sponsorships, and custom games for sponsorships. Figure 4: We also have the monthly sales forecast for year one as shown in figure 5 that follows. Figure 5: Then there is the phased return on investment as shown in the following figure 6. Figure 6: References Cabras, Ignazio, et al. "Exploring survival rates of companies in the UK video-games industry: an empirical study." Technological Forecasting and Social Change (2016). Chess, Shira, Nathaniel J. Evans, and Joyya JaDawn Baines. "What Does a Gamer Look Like? Video Games, Advertising, and Diversity." Television New Media 18.1 (2017): 37-57. Hofacker, Charles F., et al. "Gamification and mobile marketing effectiveness." Journal of Interactive Marketing 34 (2016): 25-36. Jin, Dal Yong. "The Emergence of Asian Mobile Games: Definitions, Industries, and Trajectories." Mobile Gaming in Asia: Politics, Culture and Emerging Technologies (2017): 3-20. Kadir, Evizal Abdul, et al. "Big Data Network Architecture and Monitoring Use Wireless 5G Technology." Int. J. Advance Soft Compu. Appl 7.1 (2015). Millington, Ian, and John Funge. Artificial intelligence for games. CRC Press, 2016. Nieborg, David B. "2 Freetoplay Games and App Advertising." Explorations in Critical Studies of Advertising (2016). Reichheld, Frederick F. Loyalty rules!: how today's leaders build lasting relationships. Harvard Business Press, 2001. Shankar, Venkatesh, and Barry L. Bayus. "Network effects and competition: An empirical analysis of the home video game industry." Strategic Management Journal 24.4 (2003): 375-384. The World Bank. Ease of doing business index (1=most business-friendly regulations). The World Bank (2016). Retrieved from https://data.worldbank.org/indicator/IC.BUS.EASE.XQ